Mark Videon

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@tibotix I suspect that applying RiverpodComponentMixin to a class that extends FlameGame will not successfully resolve the game reference, have you tested this locally?

> @markvideon do you know when you'll put up a PR for this? :) I'll try to get to it this week

@spydon can probably close this one?

I imagine this would look like defining some common set of controller elements inside `gamepads_platform_interface` and then each plugin implementation mapping inputs to those before invoking onGamepadEvent. I think Unity...

According to pub, it currently supports desktop platforms. https://pub.dev/packages/gamepads MacOS is supported. There is a PR open for iOS support, which is a port of the macOS plugin. I am...

You can also see the supported platforms by inspecting the package's pubspec.yaml file. https://github.com/flame-engine/gamepads/blob/main/packages/gamepads/pubspec.yaml

Depends on whether there is someone (or someones) prepared to contribute a web version. One consideration is that gamepad APIs for web do not support advanced controller features such as...