Mark Videon

Results 6 issues of Mark Videon

On building the macOS example project if I have a gamepad and I connect and disconnect, the gamepad is still in the list as 'Unknown device'. If I connect the...

documentation
good first issue

Would be great to see this package support iOS. At a surface level, the existing plugin implementation for macOS looked very portable to iOS. The Game Controller library from Apple...

`gamepads_windows` currently appears to use the [Joysticks API](https://learn.microsoft.com/en-us/windows/win32/multimedia/joysticks). As per its documentation, it has now been superseded by [Windows.Gaming.Input](https://learn.microsoft.com/en-us/uwp/api/windows.gaming.input?view=winrt-22621), which provides some functionality comparable to the Game Controller Library provided...

enhancement
help wanted
windows

Addressing #19 , iOS support is based on gamepads_darwin with minor adjustments - e.g. the platform checks refer to relevant versions of iOS. Note that the example project as-is will...

As a user, I may expect to be able to navigate through an app that depends on `gamepads` using my game controller as I would an app that does not...

As per comments in https://github.com/flame-engine/gamepads/pull/30, gamepads_ios and gamepads_darwin have a lot of shared functionality, at the moment they exist as entirely seperate packages. As Luan [mentioned](https://github.com/bluefireteam/audioplayers/tree/main/packages/audioplayers_darwin), audioplayers could be used...

enhancement
darwin