Mark Mandel
Mark Mandel
**Is your feature request related to a problem? Please describe.** If you want to connect from within a Agones cluster to a Pod that is backing a GameServer, you have...
**What type of PR is this?** > Uncomment only one ` /kind ` line, press enter to put that in a new line, and remove leading whitespace from that line:...
Dependent on #1033 **Is your feature request related to a problem? Please describe.** Need to integrate player tracking into metrics for aggregate dashboards. **Describe the solution you'd like** Metrics tracking...
**Is your feature request related to a problem? Please describe.** When creating a `GameServerAllocation`, it would be useful to specify what the player tracking capacity is going to be on...
Noticing this in the logs: https://github.com/googleforgames/agones/blob/50b4cd5958b0193c52956e71ea6ad27aa0edea10/pkg/gameservers/controller.go#L833 Having the Pod take time to get up and running can be pretty common, and this is not really an error since we'll end...
Context: https://kubernetes.io/docs/concepts/cluster-administration/flow-control/ This feature is in beta, and enabled from K8s 1.20 onwards. Summary > Controlling the behavior of the Kubernetes API server in an overload situation is a key...
**What happened**: The test TestGameServerRestartBeforeReadyCrash is quite flaky! Short version: ``` --- FAIL: TestGameServerRestartBeforeReadyCrash (213.29s) gameserver_test.go:353: Error Trace: gameserver_test.go:353 Error: Received unexpected error: timed out waiting for the condition Test:...
**Is your feature request related to a problem? Please describe.** Matching which version of Agones to a supported version of Kubernetes can be tricky to determine. You can access this...
**Is your feature request related to a problem? Please describe.** There is a single pod for the Agones controller. This is fine most of the time, as if it crashes,...
We have a variety of SDK functionality, but it isn't implemented across all languages and engines. This is a work-list of SDK functionality that still needs to be implemented, so...