Mark Mandel
Mark Mandel
Follow on from #113, but this time, for Windows! Some notes to keep track of: * https://cloud.google.com/compute/docs/connect/windows-ssh (Seems like the easiest from Cloud Build) * https://cloud.google.com/compute/docs/instances/windows/connecting-powershell (Might be an alternative)...
We should also integrate [Quilkin](https://github.com/googleforgames/quilkin) into the project, with it's existing Agones integration. There is a new [Unreal Client side SDK](https://github.com/googleforgames/quilkin/pull/778) coming that we should probably wait for however. But...
The current launcher compilation process is _pppaaaaainful_. It involves a bunch of extra libraries on top of Go, and it's not pleasant. We have a Google tool for desktop applications:...
Seems like a thing we should take advantage of: > Infrastructure Manager (Infra Manager) automates the deployment and management of Google Cloud infrastructure resources using Terraform. > Infra Manager allows...
This potentially is an Agones issue, but noticed it here - the K8s control plane was updated (recently) to 1.27.3-gke.100, but my nodes are still 1.24.9-gke.3200, even after running multiple...
This is a bit of a half framed thought, but right now when doing `infrastructure` and `platform` it brings down the entire game experience. Would be good to work out...
I think I made a layout bug somehow, when I switched things up on the launcher when you aren't logged in. 
One of my new favourite things is CPU profiling with eBPF tools! There are a few open source options - https://www.parca.dev/ is the one I'm looking at most closely, mainly...
Game Servers shut themselves down after a game has completed, but a GameServer can get orphaned occasioanlly. My suggestion - if a game server has been moved to allocated, but...
This may be a Linux hardware/driver issue - but just tracking in case it happens on other systems. Running the client on my old gaming laptop with an nvidia card...