Marcus
Marcus
@Siccity It's been over 2 years since this issue was created. Is there any ETA for this feature? Will it really be added? I found this asset, hope it helps...
This might help you guys [https://github.com/vrm-c/UniVRM](https://github.com/vrm-c/UniVRM). It has runtime export.
@Siccity What do you think of these improvements?
Would love to see an aframe component [for this](https://github.com/envindavsorg/LightTrails) working in VR mode!
> Developers don't tend to make games in the UI screen space I do. What about games that happen on the screen, and you need to anchor elements on the...
I used to use Phaser3. When I say anchor I mean loosely. I need to know where the bottom of the screen is for example. On Phaser 3 I made...
Ok thanks for the information guys. I could use one these solutions. Or implement the trigger system in UI space, it's not hard to do that anyway. I just wish...
Happy to know there's another use case that is more "legitimate" lol. Hopefully that will push the development of UI collision and triggers. Thanks for all the info guys you're...
There's screenspace for particles, why not for 3d models, collision, and triggers? Just saying hahaha.
https://user-images.githubusercontent.com/5656275/177052100-384f66df-6686-46e7-b610-1c60453c6eaa.mp4