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Flexible level editor

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In my current project, we have a lot of sprites that we want to be able to place with tile objects in Tiled. Each of these can have a different...

feature

Hi I see some poeple made scripts. But there is no central place where all scripts are gathered. What if you could make a repo on the Tiled website that...

Locking individual objects can also come handy. Though setting visible to false works, but then, if the object is invisible no way to select or move it, without searching and...

feature

**Is your feature request related to a problem? Please describe.** I maintain a script that frequently adds/removes all layers on a map. At this time I have to call addLayer()...

feature

If I have a map with multiple layers with the same name, let's say Surface. In rule file I have layer input_Surface. Then automapping feature is working with only first...

bug

Some formats support multiple files extensions (TMX supports `.xml` in addition to `.tmx`/`.tsx`), JSON supports `.json` in addition to the recently added `.tmj`/`.tsj`). When saving new files, the suggested file...

feature

The current Python plugin relies on a [large amount of generated code](https://github.com/bjorn/tiled/blob/master/src/plugins/python/pythonbind.cpp) based on the somewhat hard to maintain and always incomplete [`tiledbinding.py`](https://github.com/bjorn/tiled/blob/master/src/plugins/python/tiledbinding.py) and [`qtbinding.py`](https://github.com/bjorn/tiled/blob/master/src/plugins/python/qtbinding.py). I've recently learned about [pybind11](https://github.com/pybind/pybind11)...

help wanted

Took me a while to figure out what was going on - I ended up writing out a whole issue report about the various things I was noticing, such as...

bug

**Is your feature request related to a problem? Please describe.** In Tiled, I can change the keybinding of "delete" from DEL to SHIFT+DEl, but without any effect on deleting Objects....

feature

### Issue 1 The new RepeatX and RepeatY properties for image layers do not export to Lua files. The value is always set to "false" even when they are set...

missing feature