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Flexible level editor

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**AsIs** When creating a new Object layer, the default value for Drawing Order is "Top Down". **Describe the solution you'd like** For our game we only need "Manual". As Level...

feature

While it is currently possible to reset a template instance entirely, it should be possible to reset properties like name, type, size and rotation individually. This could be achieved by...

feature

Apart from pre-defining properties based on object type, it would be nice to support pre-defining the properties for each data type. So defining which custom properties are valid for maps,...

feature

### Problem When I am moving around multiple maps and copy/pasting pieces as source material and I swap back to the target map I find all the groups closed and...

missing feature

Users can reset **custom property values** by selecting them and hitting their keyboard's "delete" key. I would love to have the same feature for resetting **values of class members** as...

feature
usability

When "Show Tile Collisions Shapes" is enabled, the redraw area for the brush is based only on the tiles and does not include the collision that may stick out of...

bug

Hi would it be possible to add an option to the export as image dialogue to allow the tile collision shape overlay to be exported as part of the image....

feature

This works when viewing a map, but not when viewing a tileset. It'd be helpful for keeping track of collision shapes I've not yet added, as well as leftover shapes...

missing feature

It would be useful if the stamp, shape and fill tool had an option to account for the size of larger tiles. ![issue](https://user-images.githubusercontent.com/1812087/183300719-38b45746-2876-4360-9fda-991ed78baf0d.png)

feature

### In A Nutshell - This project implements two importers: .tmx/.tsx file importers in RadialGM and .egm file importer in Tiled My GSoC project spans into three PRs in three...