main()
main()
I have been experiencing this issue ever since I started using Lockwise. Sometimes it works after just a few seconds, sometimes it takes minutes or just hangs forever. At this...
I just put a $100 bounty on this issue: https://www.bountysource.com/issues/99610275-incredibly-slow-launch
I have the same setup and the same issue. I can confirm that the response is mostly x6E, but with some other data mixed in: ``` $ ddcutil --ddc --sleep-multiplier...
https://github.com/jonhoo/inferno/pull/14#issuecomment-459965201 > @jonhoo Oh, I see. What you're suggesting makes sense, but the reason I originally structured the API this way is to avoid pulling in heavy external dependencies that...
@econoraptor We _do_ [parse](https://github.com/EHVAG/demoinfo/tree/c8170770fb5a653b364f82ce56d095ad81bd8b98/DemoInfo/DP/FastNetmessages) netmessages for several important purposes. We used to use protobuf-net for them, but this turned out to be quite slow - so as of #26 some...
@econoraptor That being said, there's obviously the alternative of just using the old `SLOW_PROTOBUF` mode which is still available (for debug purposes mostly) just like #65 does. You wouldn't have...
Alright, I found two potential issues: - The CRC fields are `fixed32` instead of `int32`, so they're not encoded as varints. Just use ReadInt() instead. - The ugc id field...
@MrMinicop What exactly do you mean? AFAIK both POV and GOTV demos use the same file format which demoinfo is able to parse. Are you getting wrong data from your...
@MrMinicop What exactly do you mean with that? Are you just not getting any gameevents? Are there never any entities or they don't move? We never consciously limited this project...
That does look like a bug to me - does this happen with all POV demos? By the way, you can get a better stack trace if you clone the...