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and that's the positive side of my solution: Every player can come back and build things there, linke in SP.

Okay, but what if they go back? I wouldn't want anybody to have to kill the dragon again. An end in Minecraft... I've never liked the idea. It's okay in...

@awkisopen With your solution, players can get those tons of experience multiple times. Is that good or bad?

> This should be into_inner and consume self. That would defeat the whole point of this PR: if I had a way to turn a raw websocket back into a...

You’re not going to be able to prevent someone from monkeypatching the WebSocket constructor 🤷‍♂️ As I said: buffered_amount alone would be sufficient for my personal use case. But as...

>>You’re not going to be able to prevent someone from monkeypatching the WebSocket constructor > >The same argument can be raised to say that you can use LLDB to modify...

@jeff-davis Here's how I dealt with postgres errors in rust: https://github.com/main--/rustgres/blob/master/src/error.rs Basically since postgres errors already emulate unwinding I simply catch them, then panic to unwind through the Rust world,...