MΛGN☰TΛR
MΛGN☰TΛR
Related to #1032  FS clips half of the info in there at least. Surely it doesn't happen only to me, does it? 🤔 Unlike #1032 though, word wrapping won't...
OR automatically trash them when they're being moved to team chest. This should of course be on a per-map basis, as some items (I can think of sticks and pistols,...
Closes #1041. I've also added a method `ctf_modebase.player.get_initial_stuff(player)`. I can think of more use-cases where this information is necessary, apart from this PR. ### How it werks In `dropondie`, the...
It'd be extremely time-saving to have "loadouts", where the initial stuff is automagickally rearranged in the player's hotbar according to each player's preferences. I (and I'm sure many others) waste...
ctf_map's README still contains the old field formats of v2, I believe, like `treasures`, and `initial_stuff` being `;` delimited strings, instead of the more recent Lua table-like (I think?) format....
 Crucial bit of info which is so hard to understand because some important parts have been clipped by the formspec. Would love to have word wrapping or something similar....
One could just add the names to the help text and call it a day, but I'd prefer a more automatic solution that parses the names of all existing gamemodes...
Hello. We have a mod in CTF that over-rides `minetest.send_join/leave_message` to hide the join and leave messages of a certain group of players. While that works for in-game messages, IRC...