Results 25 comments of magicien

I added an instruction to enable the plugin on Big Sur. Could you try it? > Run `sudo xattr -r -d com.apple.quarantine /Library/QuickLook/GLTFQuickLook.qlgenerator` or `xattr -r -d com.apple.quarantine ~/Library/QuickLook/GLTFQuickLook.qlgenerator` to...

You can use `Shift` + `Mouse scroll` to zoom in and out.

I see. Actually I can't change the control of the viewer. It's a SceneKit viewer and this plugin is a bridge for it.

Thank you for your report! Do you remember which model you tried? Does it happen every time?

It happened to me either when I repeatedly opened and closed QuickLook. Each time I open a QuickLook window, the number of QuickLookUIService threads increases. It seems that QuickLook forgot...

The bug report I had sent was marked as duplicate of 34946387. I couldn't find it at Open Radar, but I believe they are working on this problem.

It's difficult to control the thread's life cycle, because the thread is produced by SceneKit.qlgenerator. What GLTFQuickLook does is to convert gltf data into scn data, and give back the...

Thank you for your report! You don't need signing if you locally build and run GLTFQuickLook. Could you try selecting "None" for "Team" and "Sign to Run Locally" for "Signing...

I mapped each node/mesh/primitive onto SCNNode, so WaterBottleEmptyNode is mapped onto mesh. Actually, mesh SCNNode doesn't have any 3D data. It has only 'name'. It's possible to omit mesh nodes,...

Thank you for your explanation! Current mapping between glTF and SceneKit looks like this: ![gltf_scenekit_map_current](https://user-images.githubusercontent.com/1047810/33908292-c5cc66d4-df3c-11e7-86e0-644d8d2bc574.png) I don't think I can change the mapping into this way because SCNNode can have...