Results 25 comments of magicien

Hi Ashutosh, thank you for your comment! I tried the model you uploaded at GLTFKit and it seems working. ![test](https://user-images.githubusercontent.com/1047810/35611235-41f04b6a-0619-11e8-91ca-37dbc94ea635.gif) Do you want to change the axis of rotation? SceneKit...

Thank you for reporting! It used to be correct, but now it's wrong, it might be because of my workaround. And it seems that some calculations in the SceneKit shader...

I checked the test model with macOS 10.13.2 beta 6 (17C85a), and it's not rendered correctly. Front: looks flat ![normal_tangent_front](https://user-images.githubusercontent.com/1047810/33737618-a914d516-db4b-11e7-9523-1b221d6a802b.png) Back: looks opposite ![normal_tangent_back](https://user-images.githubusercontent.com/1047810/33737633-b2c14ee6-db4b-11e7-8a67-e4a6e8ca7eab.png)

You're right. It used to show a lot of logs, and I thought it was messy and made it silent. But it should show the progress. I'm thinking of updating...

私も同様の問題がありました。Runtimeで、MToonのモデルをURP用に読み込むと、目と眉毛が黒くなる、一部モデルの色がおかしくなる、という問題が起きます。Built-in shaderでは正常に表示されます。 ### 環境 - UniVRM version: 0.108.0 - Unity version: 2022.2.0f1 - OS: macOS 13.0.1 - Unityに入れたパッケージ: Universal RP ### Editor上で確認した結果 - 目と眉毛が黒くなるのは、`Rendering Type` を `Transparent` にすると直る - 一部モデルの色がおかしくなるのは、`Vertex...