Mads Sandvei

Results 5 issues of Mads Sandvei

When generateAndAssignTextureObject() returns a re-used texture object with _allocated set to true, and `texStorageSizedInternalFormat != 0`, Texture2DArray calls glTexImage3D with this texture object bound. This is an error because in...

Currently, `isSizedInternalFormat()` will never report a depth texture format as being a sized internal format. This PR proposes making `isSizedInternalFormat()` reporting the relevant depth formats as being sized internal formats.

As-is, a multisampled multiview fbo will be unable to resolve if the user calls RenderStage::setFrameBufferObject or RenderStage::setMultisampleResolveFramebufferObject because the resolve layers will resolve between the old pair of framebuffers. This...

Hi Great project! Couldn't find any other software able to stream system audio to another computer without massive latency and/or complexity. But i have one issue: On my computer i...

Merges the upstream OSG multiview branch (merged into the [new_master](https://github.com/openscenegraph/OpenSceneGraph/commits/new_master) branch), and two fixes i made for it ( [!1222](https://github.com/openscenegraph/OpenSceneGraph/pull/1222) and [!1223](https://github.com/openscenegraph/OpenSceneGraph/pull/1223) ). This pulls in the upstream `new_master` branch...