maayanorner
maayanorner
I think it's possibly necessary to shift from creating all candidates to O(n^2) loop on the vocabulary with some efficient variant (Mbleven, for example) of edit distance. Then the complexity...
> See https://tianshou.readthedocs.io/en/master/tutorials/cheatsheet.html#multi-agent-reinforcement-learning It's quite welcome if you'd like to contribute such an example! Just to make sure I understand it correctly: "For simultaneous move, the solution is simple: we...
For me, when I use curl it works (username and password embedded in URL), but when I use abc not (elastic cloud). It does work well on localhost, the problem...
> Hi @maayanorner, > > There is no plan to include Diplomacy in OpenSpiel. > > There are currently some technical blockers, e.g. the core OpenSpiel interface uses flat integer...
Hi, I still get this bug quite often when visualizing an existing game. Is there any quick solution - should I go ahead and try to fix it? (I wonder...
Sure, I will work on it as soon as I can.
Still an interesting issue, if it's possible a small reference would be nice (nicer than implementing it from scratch - invariants are difficult to utilize for it).
You are right - it's incorrect. I believe this repo is not maintained for very long, but I would still deprecate it - I spent a few hours on that,...
Just a ping. It seems like a pretty important pull request, any plan to merge it? While I already merged it to my fork, for my use case of adapting...
Same issue, another model.