Rome Reginelli
Rome Reginelli
26 lines, including tests? Now that's impressive work. I know that keeping it simple is harder than it looks, and usually involves unseen work that's discarded on the way. So,...
> We're not very familiar with how rippled API works or designed; perhaps having partial payments disabled by default with a flag/Settings similar to _DisallowXRP_ and can be called _AllowPartial_;...
@NetScr1be The case you are referring is not relevant to this issue. Anything other than the [Standard Currency Code](https://xrpl.org/currency-formats.html#standard-currency-codes) is only possible if something _other_ than the `rippled` APIs are...
Regarding the first point: option 2 is the way we should go. And this part is not a transaction processing change, so no amendment is necessary for the description change....
Can't remember if the last time it worked was 1.7 or 1.6. For the amendments, do you mean for the new or the old one? And what debug level?
> @xrplfaucet > To clarify, are you saying that in these situations new tokens are truly being created by the sender (the total circulating supply is increased) without the token...
I'm tentatively supportive of a `tecPRECISION_LOSS` error code. I'd want to be extra sure it can't be abused to keep objects "stuck" in the ledger (e.g. you can't get rid...
Be careful with doing that because with the example above it's possible to make a currency code that decodes to "XRP" but isn't actually XRP. Here's a more thorough parser...
It seems to happen quite consistently to me. One example image where that happened recently is https://www.pixiv.net/en/artworks/100382037 (warning: it's a risque loli swimsuit illustration; you can see why I didn't...
This game runs well on my system (Nvidia) with the following exceptions: 1. If I add the `PROTON_USE_WINED3D=1` launch option, I get the plain white textures problem matching Eideen's screenshot....