Local Nobody
Local Nobody
> I tried to get my hands dirty and finally understand how you know how to do your updates, but I only came as far as to use your steamworks_dumper...
Looks like it's just the way steam client in gampadui mode handles non-steam games at the moment. I was able to reproduce similar behavior launching multiple non-steam processes through clients...
Well here's the neat thing, the whole point of RPW is to avoid hooking and use provided client api instead. I was able to reproduce same behavior with two non-steam...
https://github.com/m4dEngi/RemotePlayWhatever/blob/67b1a4344ac46fbb978ad79eeedb966c3c1d6746/RemotePlayWhatever/RemotePlayInviteHandler.cpp#L29 you could just check the code... These functions are not exported to cef context as is last time i checked.
I have no idea what are you trying to do and how, but yes, steam client will post callback with start session result. https://github.com/m4dEngi/open-steamworks/blob/581ae4792a5d9fce65dbe80ce1b340dfac055edc/OpenSteamworks/Types/RemoteClientCommon.h#L147
Beta client isn't supported at the moment.
Closing since tray icon is no longer used as UI substitute.
Should be fixed with latest release. I hope...