lyuma

Results 35 issues of lyuma

Would allow buttons to be easier to use, so you don't have to click the buttons twice.

Here is the original icon, likely created by mirroring the left eye to create the right eye. Download "bad.svg": https://user-images.githubusercontent.com/39946030/172930821-ec22550d-76d9-41e7-898c-22f7310df846.svg ![Godot_icon_bad_winding](https://user-images.githubusercontent.com/39946030/172930821-ec22550d-76d9-41e7-898c-22f7310df846.svg) Here is the same icon, fixed by hand to...

**Describe the bug / バグについて** In UniVRM, Shade Texture is always set to the same as Main Texture by default. (unless manually overridden) However, In Blender, Shade Texture will be...

bug
resolved; will close if no new info for 3 months

## Describe the bug If multiple SkinnedMeshRenderer objects reference the same mesh, only one of them will export a skin in glTF. The other copies export as non-skinned meshes. ##...

bug
exporter
glTF

This patch exposes the name of the assigned tracker role at the beginning of the device name. This does not expose roles being changed, or allow editable tracker bindings.

**Describe the bug** Guess Original Bind Pose + Temperance changes data from the intent of the gltf file. For this reason, It should be off by default. For example, on...

discussion

Here is an example showing the issue. This affects VRM models with no _ShadeTex set in a MToon material: ![Karin by komado, showing versions with shade texture, no shade texture,...

bug

![image](https://user-images.githubusercontent.com/39946030/118413266-3e60bc80-b653-11eb-9f8f-63ef9687459b.png)

bug
godot-4.x-only

The firstPerson object has information about the input and output ranges that might be useful for applications doing manual eye tracking. Additionally, it's possible to create custom curves. using `json["extensions"]["vrm"]["firstPerson"]["lookAtHorizontalInner"]["curve"]`...