lxhhuangjin

Results 4 issues of lxhhuangjin

_ProcessResult.StdOut: LogUObjectArray: Warning: Other object in slot ProcessResult.StdOut: LogWindows: Error: Error reentered: Assertion failed: IsValidLowLevel() File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp [Line: 944] ProcessResult.StdOut: ProcessResult.StdOut: ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT ProcessResult.StdOut: LogWindows: Error:...

`if (auto it = Cast(obj)) { return ILuaTableObjectInterface::push(L, it); }` 请教下这里的 Cast 什么时候会转换成功,我看LuaActro, LuaPawn, LuaCharacter 都是有继承 ILuaTableObjectInterface 类,理论上都会转换成功吧。我使用4.25.3的版本编译 SluaUEDemo ,启动就会报标题的错,debug看了下是 MyCharacter 类引用在C++侧为null

UE里面有自带的网络通信模块,lua也可以自己同socket实现通信模块,大家是怎么选择的。

When i export a pet fbx, import the fbx to game engine, i can not find the animtions previeweded in CodeWalker Pet Viewer.