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Simulate a GameController/Joystick using your keyboard and mouse.

Results 21 Key2Joy issues
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> [!WARNING] > The recent 0.7.0 early releases are quite bugged. The input is jittery and sometimes key releases don't seem to register. > [Version 0.6.0](https://github.com/luttje/Key2Joy/releases/tag/0.6.0) seems a lot more...

📢 announcement

Is there a way to open the program armed already?

How to use turbo?

Can I set up a keyboard button to fastly arm mapping? thank you .

enhancement

Multiple trigger buttons aren't released. In the below example you will notice control getting stuck for example ### Discussed in https://github.com/luttje/Key2Joy/discussions/71 Originally posted by **Veteran66** January 12, 2024 Hi Luttje...

bug

```bash Key2Joy.Cmd.exe enable Unhandled Exception: System.InvalidOperationException: ServiceLocationProvider must be set. at CommonServiceLocator.ServiceLocator.get_Current() at Key2Joy.Cmd.Program.Run(Object obj) in D:\a\Key2Joy\Key2Joy\Key2Joy.Cmd\Program.cs:line 26 at CommandLine.ParserResultExtensions.WithParsed[T](ParserResult`1 result, Action`1 action) at Key2Joy.Cmd.Program.Main(String[] args) in D:\a\Key2Joy\Key2Joy\Key2Joy.Cmd\Program.cs:line 19 ```...

bug

could you release a profile for the 7.0 version with nice felling mouse movement when mapped as avirtrual controller?

I tried this in Portal 1 and with both v 0.7.0 and 0.6.0 the game will occasionally not catch me releasing A and get me stuck walking towards the left....

bug

Aims to fix the following bugs: - [ ] #57 - [ ] #61 - [x] #62

bug
ux

When 'Abort' (to disarm mappings) is bound to Shift PRESS + 6 PRESS, the release for both those buttons isn't activated. Causing 6 and shift to get stuck. This feels...

ux