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Option to open Key2Joy armed

Open Frankie-Sambuca opened this issue 1 year ago • 3 comments

Is there a way to open the program armed already?

Frankie-Sambuca avatar Mar 24 '24 08:03 Frankie-Sambuca

Hi, thanks for your question!

Yes, using the command line interface you should be able to start the program and enable arming using a single command.

Let me know if that answers your question and if you need help after that.

luttje avatar Mar 24 '24 17:03 luttje

Hi and thanks for the speedy response! I have tried that and I get the error that you posted; something about the service location provider not being set. But the window disappears pretty quick. I'm using your program so I can use the controls on my arcade machine (keys using an I-pac) for fighting games on steam that require a controller. It works absolutely brilliantly, although I have had a couple of instances where it gets stuck on Street Fighter 6, almost like it doesn't register a key release. I downloaded the lastest binary: version 0.7.0-alpha.3bfa3ba362. is there an older version where the command line version works with the enable and disable command? Thankyou Frank

Frankie-Sambuca avatar Mar 25 '24 07:03 Frankie-Sambuca

Sorry for pointing you in the direction of broken code. There is an older version which may work a lot better, I recommend trying 0.6.0.

All the newer 0.7.0 versions are quite bugged sadly and I haven't found the time to work on it. I hope 0.6.0 works for your situation.

Cool that you're using it for an arcade machine! Sound like a fun way to use this project :) It's actually the reason the command line functionality was added, since #28 requested that for an arcade machine too!

And the not registering releases of keys might be a 0.7.0 problem (I hope it is). It's something I haven't been able to reproduce on command yet. I feel it's similar to #61

luttje avatar Mar 25 '24 07:03 luttje