luolihui119

Results 9 comments of luolihui119

steps: 1、 create tileset ### ``` GameObject ga = new GameObject(); Cesium3DTileset tileset = ga.AddComponent(); tileset.tilesetSource = CesiumDataSource.FromUrl; tileset.url = url; ``` 2、Just gave the wrong url 3、Cesium3DTileset.OnCesium3DTilesetLoadFailure += this.LoadFail;...

This method(RaycastTowardsEarthCenter) returned a very small value,Causing the value of acceleration to remain constant at 20000。

![1721707077115](https://github.com/user-attachments/assets/a3e1d16a-ed7d-4b83-94f2-9c20628eb8e3) ![1721707115462](https://github.com/user-attachments/assets/f18519c5-a917-4876-bd27-5655868eeb9a) decompression the file:com.cesium.unity-1.11.0.tgz Copy to the project: ![1721708083096](https://github.com/user-attachments/assets/29dd2cad-37cb-497c-a34b-074df5498834) the center :114.5111 , 35.60294 , 5000 the unity version: 2021.3.21f1c1 then run ,sometimes it's very slow during the operation...

the camera info: ![1721708232771](https://github.com/user-attachments/assets/d7800217-11e2-4e67-9e18-48f215d20a79)

![1721709115236](https://github.com/user-attachments/assets/f1f9f6b8-ccad-4798-a752-55e96494ff14)

@j9liu The same issue exists in the Unity version (2022.3.40),the cesium-unity version is 1.11.0. Now I have replaced the script (CesiumCameraController.cs) with version 1.4.0,and there is no such issue

> Thanks for the bug report @XudongZhou. Can you please confirm what version of Cesium for Unity you're using? the unity version is 2022.3.40,the Cesium for Unity version is 1.11.0;...

> I can't tell quite what I'm looking at in that screenshot. Is it correctly discarding whole tiles, but not clipping the ones that are partially inside the polygon? If...

> > Thanks for the bug report @XudongZhou. Can you please confirm what version of Cesium for Unity you're using? > > the unity version is 2022.3.40,the Cesium for Unity...