luolihui119
luolihui119
steps: 1、 create tileset ### ``` GameObject ga = new GameObject(); Cesium3DTileset tileset = ga.AddComponent(); tileset.tilesetSource = CesiumDataSource.FromUrl; tileset.url = url; ``` 2、Just gave the wrong url 3、Cesium3DTileset.OnCesium3DTilesetLoadFailure += this.LoadFail;...
This method(RaycastTowardsEarthCenter) returned a very small value,Causing the value of acceleration to remain constant at 20000。
  decompression the file:com.cesium.unity-1.11.0.tgz Copy to the project:  the center :114.5111 , 35.60294 , 5000 the unity version: 2021.3.21f1c1 then run ,sometimes it's very slow during the operation...
the camera info: 

@j9liu The same issue exists in the Unity version (2022.3.40),the cesium-unity version is 1.11.0. Now I have replaced the script (CesiumCameraController.cs) with version 1.4.0,and there is no such issue
> Thanks for the bug report @XudongZhou. Can you please confirm what version of Cesium for Unity you're using? the unity version is 2022.3.40,the Cesium for Unity version is 1.11.0;...
> I can't tell quite what I'm looking at in that screenshot. Is it correctly discarding whole tiles, but not clipping the ones that are partially inside the polygon? If...
> > Thanks for the bug report @XudongZhou. Can you please confirm what version of Cesium for Unity you're using? > > the unity version is 2022.3.40,the Cesium for Unity...