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The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.

Results 105 AwakeMUD issues
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The HA flag is in the game, but currently not implemented-- it'll require some combat code overhaul to make it work.

enhancement

We'd previously discussed the concept of 'roleplay points' or RPP, which are linked to an account and are used for various in-game bonuses. Things you could use fame for: -...

enhancement
idea
0.9.0

Simple mechanical tweaks like giving bonuses to creation tasks while in the same room as characters who have the required skill would encourage people to congregate and form social networks...

enhancement

Not sure if it even should, but as coded it only cares about what you're personally wielding.

The current bonding-magazines system is a step up from how the game used to behave, but it can still be improved. Instead of having players deal with obtaining and bonding...

0.9.0
ammunition

**Is your feature request related to a problem? Please describe.** There's no easy way to tell if you're wearing a matched set of armor or not. **Describe the solution you'd...

enhancement

ITEM_X is already used for object types (ex: ITEM_FOCUS, ITEM_WEAPON, etc). Having item flags use the same naming convention is unnecessarily confusing.

enhancement

**Is your feature request related to a problem? Please describe.** When someone's character is slated for idle-deletion, it happens silently and without their knowledge. **Describe the solution you'd like** Email...

enhancement
0.9.0

Since logins consume a lot of CPU due to argon2 operations, we need to have a way of locking out automated bots that repeatedly attempt to login to the system.

0.9.0
security

**Is your feature request related to a problem? Please describe.** Depending on how much ammo you want to make in a sitting, you can end up with many boxes of...

enhancement
0.9.0
ammunition