AwakeMUD
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The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
As pointed out by devnull#3833 in Discord, handler.cpp's `veh_skill` function uses `GET_SKILL` instead of `get_skill`. This means that driving tests using `veh_skill` don't gain the bonuses from chipjacks, enhanced articulation,...
build: - Remove zoneloaded keys from all apartments, they will cause DB bloat - Ensure apartment doors have descriptions when you look at them - Add squatter-tier apartments code: -...
Quests should load individual instanced mobs for each quest-taker so that everyone is guaranteed to have a target for their job.
Wares currently lack in-game info. They should be made explicit.
The canon 'ware has descriptions etc, which show in INFO. All shops should use these exclusively.
Not sure if this'd go under enhancement or idea, and it's getting a little bit away from the 3rd edition a bit but..... I feel that the map needs a...
A proposed system for overhauling the difficulty of the game: - Create templates for mobs along the lines of "average person" "elite guard" etc. These have stats and skills and...
Players would like the ability to have 1:n mappings for players:numbered accounts which can be wired to. This allows for anonymity in banking transactions.
If you're the only person on and you get stuck at the bottom of a pit or behind a resetting door you don't have the key to, your choices are...
I iedited the Dominator's description, and when I saved it crashed: ``` Program received signal SIGSEGV, Segmentation fault. 0x0000000000420071 in affect_total (ch=0xdda5f0) at handler.cpp:705 705 GET_MAX_MENTAL(ch) -= GET_MENTAL_LOSS(ch) * 100;...