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The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.

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With the imp invis vs ultrasound fix, NPC spellcasters can now be both incredibly hard to hit in addition to already being incredibly hard to damage. This makes them very...

Added a new drug: Deepweed - Forces Awakened to astrally perceive, even adepts without the Astral Perception power. - Very addictive magical compound. 7p addiction code. Added in two pieces...

Bought a Smartlink-2 upon char creation and sold it again because it didn't fit. Lost 800 nuyen. Note that I didn't own any other Smartlink at that time. ``` buy...

Shock pads are attached to a firearm's stock (if any) not the barrel. Source: Shadowrun 3rd Edition Core Rules ("Corrected Third Printing") , page 281

Instead of linking the lib files to /usr/lib/ create a file libsodium.conf under /etc/ld.so.conf.d with the single line /usr/local/lib and run ldconfig once. An alternative would be to run the...

People have been occasionally bringing it up, and there has been at least one huge discussion on this that I remember that everyone generally agreed upon according to my frequently...

Basic concept outline: 1. The vehicle is checked on a timer. If it's at zero value or less, or above a certain threshold in value, the vehicle is deleted. The...

Still need the ability to switch ammo types, and also a pockets-like system for these.

Improved Ability (SR3 p169) is not currently implemented. Need to look into why this is the case and implement it if there's no good reason to leave it out.

enhancement

Implements better vehicle/pedestrian combat. Melee does not work currently.