Luan Nico
Luan Nico
#5 was already bundled on #7, so I closed that. As for this, I first need to test with null safety, I might need to do a couple small tweaks....
Isn't that the same as `angle`?
A PR would be awesome! Then it would be easier to compare both versions to see what was the issue and the changes proposed.
Please take a look at the provided documentation about Audio Context: [ref 1](https://github.com/bluefireteam/audioplayers/blob/main/getting_started.md#audio-context) [ref 2](https://github.com/bluefireteam/audioplayers/blob/main/packages/audioplayers_platform_interface/lib/api/audio_context_config.dart)
I don't think we provide any way to do that right now, you have to keep your own tracking on the dart side. but that is a great feature request
can you describe better what is call mode?
I see. I think we must provide ways (if not already present) to play sound in all of those modes (speaker, headphone, etc), but maybe detecting whether the user has...
I think we can have a option to set ``` audioManager.setMode(AudioManager.MODE_IN_CALL); ``` on the audioplayer on android, and we would need to find the equivalent parameter on iOS. We can...
I just tried it locally, it is definitely working with no errors whatsoever
Are you sure you are creating a new instance of `AudioUtils` when you go back to the screen? You are probably re-using the same instance and thus not re-creating the...