lozanoeg
lozanoeg
a moving vehicle flag like ["PatrolVehicle",Typeof(Car/Truck/Tank/ALL)] for A vehicle that just drives around near where it spawns and maybe ["ConvoyVehicle",Typeof(Car/Truck/Tank/ALL), "ConvoyName"] where name is so that vehicles will be added...
@NeoArmageddon changing these values actually fixed the issue I was having with the Linux not loading the mission correctly
> Issues are fixed in this version: https://github.com/NeoArmageddon/co10_Escape/tree/vn Does this fix the find a map task in the mission flow script?
as part of this, would it be possible to make some of these convoys?