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A 3D Engine written in Rust

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Major refactoring is going here, that will bring totally new engine core and solve lots of small issues bothering us for a while already. ## This brings up - [x]...

Current FPS is limited to 100 (hardcoded in [application.rs](https://github.com/lowenware/dotrix/blob/8bee966f30330c629d5d33969ca301a7fde1bf16/dotrix_core/src/application.rs#L121)) Add optional override for this value

feature request

Depends on #170 --- This is a bit of a bigger PR that adds the following: - Use traits for binding to the pipeline. This means we can bind like...

This attempts to seperate Shaders from Pipelines It also removes the need to cleanup shaders from the renderer Note: There is now 1 pipeline instance per Pipeline object, need to...

Gpu data like uniforms and storage need special rules for alignement of data. It would be nice if we have some sort of convenince methods that would automatically align data...

- [x] Allow to execute pipelines without a fragment shader - [x] Allow to execute pipeline without color attachment - [x] Add possibility to render to a texture, including depth...

feature request

- [ ] Add a component that will link entity to some parent Entity - [ ] Add system to apply transformation from parent to child

We need a possibility to mix animations, for example `run` and `shoot`

feature request

- [ ] Add `dirty` flag to assets - [ ] Add timestamp of last file modification - [ ] Add a new thread to control last file modification timestamp...

feature request