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A 3D Engine written in Rust

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Check two tasks: 1. dotrix_pbr::EncodeTask -> it provides following output: `type Output = gpu::Commands;` 2. dotrix_gpu::SubmitCommands -> it takes `gpu::Commands` from all tasks, sorts them according to priority and executes....

GLTF is the primary format for meshes, skins and animations. The implementation is done already but it is necessary to make sure that everything works as expected AC: - [...

Just load bunch of GLTFs and render them on the stage A/C: - [ ] GLTFs readed from FS as expected - [ ] Models rendered and materials implementation extended...

Game should be able to preload assets while displaying a splash screen with progress bar AC: - [ ] Demo loads minimal assets synchronously on start in the main thread...