lonewolf19991

Results 14 comments of lonewolf19991

I usually follow the steps described here: http://198.58.112.124/wiki/Compiling_on_Linux Never had an issue when following that path. Also check your make qt and cmake versions. A pattern I have noticed is...

In the latest version, that is 0.24.3-dev, I have the same issue. I am using: **Qt 6.3.1, Debian Bullseye, Cmake 3.23.2** However by copying the map files from the source...

I have compiled the up to the latest master branch, and the maps display as intended now.

It's the same issue I have in Debian Bullseye. #988 Is probably the same issue. Same happens with Version 23 of the game. Might be worth it to check the...

![Screenshot from 2022-07-17 16-50-58](https://user-images.githubusercontent.com/96459683/184467520-3b0ff9c4-3b2b-47e5-a9cf-e65c163f06d0.png) ![Screenshot from 2022-07-17 16-51-48](https://user-images.githubusercontent.com/96459683/184467522-472f32cd-0001-4017-9b5a-ea561e784df7.png) This is what it looks like, for reference.

I ran some tests under Manjaro (which has qt 6.3.1 easily available) and I can confirm, up to version 22.7 the game runs properly, however after version 23 onward, it...

I will try @wyykak 's solution as well in the meantime. And report back if it's also solved.

I tried latest build, it rendered properly after making the changes @wyykak suggested.

Confirming just in case. The latest build 0.24.3-dev, with the latest commit displays all GUI elements properly.

I want to follow this thread. However have you looked into the minicanons, black cannons and laser scripts yet?