Leonhard Kohl-Lörting
Leonhard Kohl-Lörting
 This is what tooltips look on Manjaro i3. The shadow is rendered by i3, it doesn't know the real size of the tooltip. Setting `ToolTip.paintShadow` to `false` does not...
``` java.lang.invoke.WrongMethodTypeException: expected (JComponent,RepaintManager)void but found (JComponent,Void)void at java.base/java.lang.invoke.Invokers.newWrongMethodTypeException(Invokers.java:476) at java.base/java.lang.invoke.Invokers.checkExactType(Invokers.java:485) at org.pbjar.jxlayer.plaf.ext.TransformUI.setView(TransformUI.java:341) at org.pbjar.jxlayer.plaf.ext.TransformUI.lambda$new$1(TransformUI.java:179) at java.desktop/java.beans.PropertyChangeSupport.fire(PropertyChangeSupport.java:341) at java.desktop/java.beans.PropertyChangeSupport.firePropertyChange(PropertyChangeSupport.java:334) at java.desktop/java.beans.PropertyChangeSupport.firePropertyChange(PropertyChangeSupport.java:266) at java.desktop/java.awt.Component.firePropertyChange(Component.java:8731) at java.desktop/javax.swing.JLayer.setView(JLayer.java:235) at java.desktop/javax.swing.JLayer.remove(JLayer.java:380) at java.desktop/java.awt.Container.addImpl(Container.java:1118) at...
Here would be the fix: ```csharp public override LogicResult InitCandidates(Solver sudokuSolver) { if (cells.Count > 5) return LogicResult.Invalid; if (cells.Count != 5) return LogicResult.None; bool changed = false; // A...
IMO this should not be closed, as there is still incompatibility between Godot LLM and the AUR build of godot.
I do not have a solution, but a similar problem in my issue #85.