godot-llm
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Editor crashes when using arch linux
❯ godot -e
Godot Engine v4.2.2.stable.arch_linux - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 550.78 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3090
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:63)
free(): invalid pointer
zsh: IOT instruction (core dumped) godot -e```
any ideas here? it looks like there is something goofy going on, but I'm not entirely sure what it is.