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Editor crashes when using arch linux

Open KMontag42 opened this issue 9 months ago • 6 comments

❯ godot -e
Godot Engine v4.2.2.stable.arch_linux - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 550.78 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3090
 
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:63)
free(): invalid pointer
zsh: IOT instruction (core dumped)  godot -e```

any ideas here? it looks like there is something goofy going on, but I'm not entirely sure what it is.

KMontag42 avatar May 16 '24 04:05 KMontag42