Elizabeth Sherrock
Elizabeth Sherrock
The release notes for 0.7.0 say it's been modified to work with 3.4 of markdown, making it incompatible with anything less than 3.0, but when I look in `setup.cfg` with...
### Are you experiencing an issue with... shields.io ### 🐞 Description I added the spack version badge to [FORD](https://github.com/Fortran-FOSS-Programmers/ford/)'s README when the latest version was 6.1.12, and despite having been...
**Is your feature request related to a problem? Please describe.** I noticed that this repo has tests with the Catch2 framework but doesn't have any way to see how much...
"The Audio Manager is threaded. We need to talk about this. Threading makes kinda sense since Audio playback is guaranteed through multiple scenes, paused game, and so on, but I...
We already have the textures made, and this used to be a thing before our big ImGui overhaul, but now they don't highlight when your mouse is over the big...
For some reason the [write settings test](https://github.com/CytopiaTeam/Cytopia/blob/master/tests/engine/basics/Settings.cxx) (specifically the check for MapSize) randomly fails for PRs on all three OS checks (not all at once though)
Now you can adjust music volume and SFX volume separately. Don't know if we can truly test this until we figure out how to fully test Soundtracks, but that's a...
I've already started on this. - [x] #1001 - [x] #1005 - [ ] Remove other code that is now unused after the UI change
We had it before but it wasn't transferred over in the UI switch. Since I was the one who implemented it last time, I can do it again.
Right now setMusicVolume changes all sound volume, not just music, and setSoundEffectsVolume does nothing. It's been like this for a while, I just wanted to create an issue so it...