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LiveKit real-time SDK and server API for Rust

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Need to adjust the calling path of (microphone capture) audioframe Currently it is `audio frame` -> `on_captured_frame` -> `sinks->OnData` -> `audio_senders->SendAudioData` Adjust to `audio frame` -> `on_captured_frame` -> `audio_device_buffer->SetRecordedBuffer/DeliverRecordedData` ->...

This appears to be the method in libwebrtc.jar, which I did not find in the jar java.lang.NoSuchMethodError: no non-static method "Lorg/webrtc/VideoCodecInfo;.getScalabilityModes()Ljava/util/List;" Below is the crash log ``` 17:26:04.749 1713-1745 WiFi_PRO_R...Controller...

This code is crashing with this error: ```rust async fn publish_loop() -> Result { const FRAME_DURATION: Duration = Duration::from_millis(1000); let file_data = read_samples_from_file(FRAME_DURATION).await?; let source = NativeAudioSource::new( AudioSourceOptions::default(), file_data.sample_rate, file_data.num_channels...

Is there a plan for an Unreal SDK based on the Rust SDK.

Hello I want to publish my camera to video track. Here's a short video of what I'm working on: https://share.cleanshot.com/3DPjqSgf After I called `room.local_participant().publish_track()`, the room event received `LocalTrackPublished` event....

```cpp void livekit_ffi_initialize(FfiCallbackFn cb, bool capture_logs); ``` declaration is missing

i'm not going to have the time to maintain nanpa, and it's still not in a place where i'd call it fully production-ready. more work will be required to move...

Main motivation is to get the new pre connect buffer AudioTrackFeature added for usage in https://github.com/livekit/agents/pull/2171