client-sdk-swift
client-sdk-swift copied to clipboard
LiveKit Swift Client SDK. Easily build live audio or video experiences on iOS, macOS, tvOS, and visionOS.
I added a video pausing option on VideoView to facilitate complex animation synchronization on the client side.
**Describe the bug** Dismissing RPSystemBroadcastPickerView without selecting Broadcast Extension leaves isScreenShareEnabled() true **SDK Version** 2.0.12 **iOS/macOS Version** iOS 17.5.1 **Xcode Version** 15.4 Swift 5 **Steps to Reproduce** 1. Setup broadcast...
**Describe the bug** Even after stopping screen share by pressing indicator on native time doesn't make isScreenShareEnabled() to return false. **SDK Version** 2.0.12 **iOS/macOS Version** iOS 17.5.1 **Xcode Version** 15.4...
When I trigger the start screen share function using the broadcast extension, try await room.localParticipant.setScreenShare(enabled:true), but before even I select startBroadcast in the prompt view for screenshare, the didPublish callback...
**Describe the bug** A clear and concise description of what the bug is. Creating a custom video track with a preferred codec, like `VP9` in this case, does not break...
**Is your feature request related to a problem? Please describe.** I have [Complete concurrency checking](https://useyourloaf.com/blog/strict-concurrency-checking-in-swift-packages/) turned on in my project. When integrating `LiveKit`, I get the following compile-time warning when...
At present, in the case of group video calls, the network quality is 1, which is easy to cause thread deadlock, trouble has time to see
**Describe the bug** When stopping Broadcast extension by calling `room.localParticipant.setScreenShare(enabled: false)`, it takes some time to stop broadcast extension, and it shows Error dialog followed by. **SDK Version** 2.0.12 **iOS/macOS...
**Describe the bug** While using screen sharing, when i click on stop broadcast, the didUnpublishTrack event is not triggered. **SDK Version** 2.0.11 **iOS/macOS Version** ios 17.4 **Xcode Version** 15.4, Swift...
The ios end video calls By calling the publishWithVideoTrack: open the camera and unpublishWithPublication: close the camera Will increase the memory