liuxz-cs

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And, when we use action `` AddThirdPartyCamera``, we cannot set the y of camera too high, cause that if the y is over the size of the bounds, the camera...

> When you create / update a third party camera, try passing in `farClippingPlane=50`, or some larger number. This represents the maximum meters from the camera that pixels may render...

> Oh, I see. Try also passing in rotation=dict(x=90, y=0, z=0). This will tilt the camera down. > > Also, you may find the GetMapViewCameraProperties action useful: #814 :) In...

> Oh, I see. Try also passing in rotation=dict(x=90, y=0, z=0). This will tilt the camera down. > > Also, you may find the GetMapViewCameraProperties action useful: #814 :) Also,...

> > > I commented on an issue on the accelerate repo, and they said they ditched the idea of supporting training multiple models at the same time which would...

> ![output](https://user-images.githubusercontent.com/20262536/225847888-e3611696-bc00-4289-a4a8-fb97b3d89ae6.png) > > Deleting the line and build from source works. I am not sure this is desired or not > > * At ProcThor, we cannot goto some...

> Hey! The latest version does support multi-agent scenes. There is a small snippet in the [documentation here](https://ai2thor.allenai.org/ithor/documentation/overview/examples/#multi-agent) on how to use it for a basic navigation example. > >...

> Sorry for the delayed response. > > For the multi-agent context, navigation actions should all work as expected. They include > > 1. Look{Up/Down} > 2. Move{Ahead/Right/Left/Back} > 3....

> Sorry for the delayed response. > > For the multi-agent context, navigation actions should all work as expected. They include > > 1. Look{Up/Down} > 2. Move{Ahead/Right/Left/Back} > 3....

> Sorry for the delayed response. > > For the multi-agent context, navigation actions should all work as expected. They include > > 1. Look{Up/Down} > 2. Move{Ahead/Right/Left/Back} > 3....