ai2thor
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Multiagent is not valid in ProcThor Scene
import prior
from ai2thor.controller import Controller
dataset = prior.load_dataset("procthor-10k")
house = dataset['train'][0]
c = Controller(scene=house, height=640, width=640, fieldOfView=90, agentCount=2)
#c.reset(agentCount=5) => not work
#e = c.step(action="Initialize",raise_for_failure=True,**c.initialization_parameters,) => not work
How to add multiagent in procthor scene?
+edit
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I noticed that there is an if statement on line 301 of the AgentManager.cs script in the AI2-THOR GitHub repository (https://github.com/allenai/ai2thor/blob/63947e75d0762101a141d079a4a2737f7a4656f3/unity/Assets/Scripts/AgentManager.cs#L301). If I were to passively delete this statement, would it cause any issues?
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I am curious to know whether it is feasible to synchronize the movements of all agents simultaneously
Thank you
Deleting the line and build from source works. I am not sure this is desired or not
- At ProcThor, we cannot goto some locations even if the location is visible.
Deleting the line and build from source works. I am not sure this is desired or not
- At ProcThor, we cannot goto some locations even if the location is visible.
So do you solve the problem of multi-agent execution in procthor?