Minchen

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Sure! I just did: 4e3913c6a55b4ea2854da019fbc774210a3fb2b8 Sorry for the confusions.

Thanks! Most examples should finish running in one or several hours. See timing table here: https://github.com/KemengHuang/GPU_IPC has an efficient GPU implementation of our simulator, and it shuold be orders-of-magnitude faster.

Is it getting stuck at a specific frame or just generally slow? Our code is only tested on Ubuntu with MKL compiled CHOLMOD, so using different environment may also cause...

So the simulator will output an obj file for the result of each frame, and you can take a look at the files, if the last output file was a...

Great! You can feel free to email me if you have followup questions. But note that sometimes I may be slow to reply :)

Yes, seams should be part of the input file, and dirichlet BC is set via python. Please see the example.

Thanks for your kind words! I don't think OptCuts will change the vertex number; it will only change the vertex number of the texture map if there are cuts made.

https://github.com/penn-graphics-research/HOT is the current SOTA implicit MPM implementation. We will also consider adding an example in this repo.

I guess you are talking about some other paper:)