Minchen
Minchen
I think you only want the contact part of the gradient, and look at only the sphere. The total_gradient should be everywhere nearly 0 as the scene becomes static.
Great question! The simulator currently does not directly support it. You could think about implementing extra equality constraints in C++ to the system such that the relative positions of certain...
Sure! I really appreciate your interest and acknowledgment!
On Windows my experience is that installing certain 3rd party libraries would be tricky. But if those could be handled, using CMake_Windows should compile the code.
Yes, the rod bending energy used in this codebase only supports a straight rest shape. In addition, we didn't include rod twisting energy for rods in this code. To support...
Currently, we don't have such a plan. But anyone is welcome to implement and submit pull requests if interested.
In this work we didn't write our own visualizer. But all geometries are output to files which can be visualized with any rendering software. Minchen On Thu, Dec 23, 2021,...
Hello! Thank you! This code can only run on the CPU. A GPU implementation might help improve the efficiency.
Hi, thank you for your interest in our code! Although we do not output texture coordinates, the vertex indices are not changed, so every input model should be able to...
Thanks for your interest in our work! Unfortunately we didn't expose these to the python binding. But all these information should be able to be obtained via certain C++ functions....