Sean Lilley

Results 189 issues of Sean Lilley

Draco encoded attributes whose accessors set `normalized : true` are not being normalized correctly during rendering, leading to overblown colors in the second image. The decoder checks for `attribute.normalize()`, but...

type - bug
category - model

[EXT_lights_image_based](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md) lets a glTF provide its own environment map and irradiance coefficients which can build right on top of our existing IBL work https://github.com/AnalyticalGraphicsInc/cesium/pull/7172

type - enhancement
category - model

### Description gdal 3.5.2 fails to build with `gdal:with_jpeg=libjpeg-turbo`. It seems like gdal is being given the wrong `JPEG::JPEG` target because several files can't find `jpeglib.h`, e.g. ``` C:\Users\Sean\.conan\data\gdal\3.5.2\_\_\build\02c58328d59df28f01cefee90151b370bbb4517b\source_subfolder\frmts\jpeg\vsidataio.h(40,12): fatal...

bug

Custom light sources were added in https://github.com/AnalyticalGraphicsInc/cesium/pull/8493 but there are still some limitations: only one light is supported and it must be a directional light. It would awesome to have...

type - enhancement
category - graphics
category - architecture / api
category - lighting
theme - visual quality

`classificationType` is only available on entity types than can clamp to ground (polygons, rectangles, etc), but it would great to see this for all types (boxes, polyline volumes, and others)....

type - enhancement
category - classification

When VR mode is enabled in the Classification Types sandcastle the classification primitives get cut off and only appear on the left half of the left eye. ![bug](https://user-images.githubusercontent.com/915398/59215274-d65fec80-8b86-11e9-9e18-bf5f78a04fa1.jpg) [Sandcastle](https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/#c=vVfvb5s4GP5XUL+U6DJqbIztrZ2uTapbdO06pbmbpmWqGHES3xGMjEmXq/a/30uANKR0k6ZpfHHAz+P3eX9C1pFx1kreS+OcOam8dwYyV8XK+3v7zD2Ot7cDndpIpdIc952HaerAtTYXhbU6felYU8h+9dBKYwD3zui1mknzsjktNjKy8r02yWxSQdzeNP3aezVNp2ll3stjmUov0YvIKLtcqXgoM7u8KObzrbZ5lOSywoNkqxKZS9vWXC1kOKk23QenMMlOw0inY5nrwsTSmxu9Os8BM5q5IWJBz9lqaSnJjFopq9Yy96LZzK0tVpKnaX3rgWOzDfi7Urn07FKm7rxIY6s0eNhECvR+1kU6U+niNltKI0F2w29vvKoZlY44WkkTeeXdRQvmtln9/SC8AUGw807ZeDmO0oV0kYf6zgvk0f6BDM8AtMid3xyKANTrdZpPtP733E5MlOZzbVZubec6skZ9CbzR8PLtZDT5UJKbhILDmU42C52Cp/VpEkJmVR3MOjIN6GVTVOW1VGDVxMsNPN7z612FfdPsNjoGkbHwK0rJNqtjcAmUnkORbdyPL3yP+CIgocCMET9AGPcd5IWCcxRiSpBA5Qrh2QKJoFRwhFGAfbYDCp8yzpiPafAIJD7GSFBBwgbIwAzBgUA83B0YEMoxDlBAA8R3OOaLkFIaCsE/9Xr9R9dX0CRGRYmzK9qBTrTxxpdD7x6a4jzJlhHkk+6T4iTKczVXcVRW3WSTyT36kz3v4mbypiJ/fZKwBFr8+xnbolopy3SuSgP5nuV2WoZyYaRs0vLILK8XjHohgogTggJEQuT3nQDqMfAR5hwzJAJI0VMOFSLkmOLAh/2GgyAjPsQWceZ3csr0+pRwzBFqOAwSxSDphLJOTsgCQQAWQD4bDvdDUIx5KbqbRBAcyYTPfFKRiOAhFByY4gHu5NAQaijkgRCMNxwoUigXKNNnHAoEJgAXAomGwxnQMA9Cyp/hUCYEVHDIdnY4gR5BPnQA42E3CQecQHHjgDYOMQaFDVHDWHRnCKT4EAWBCAlrDtiENvRheSarhMI4QtBIBKJUcSjnLIRGJJTQR8qn/Ta4VzO7hPrj3f10MEnKGr4pbLlc1yAY4pk0duM+tEXFZQseduSHy6urm/cH8nV14PtaCe7eHnSdd3F1PvjzEf71oMFX2UT/Ycrh7VTv264Obg+Cm6zqyDPn40Pzcv5igX5cD4WNc6Ht8rg2BFCZyLgEPL7A2j2+nb9es3aMnbPvjJ1X7dPKYHi7Hz9+XhmF3WfJEyfr741f5efkcjw+H739ma62j/y2t2TobL9+fpW7g8vb0V/Xd2R4NxldXf5MrztPLp3/tCv4pr2fL/WxnDlNf/9wSHZT5Ox7b+VvpWgCa2F+sp5jzztRq2gh85NK2t2VXui7St8/2eL4Sdxuo3QWR7lNZPlan2idfI7MtUwLt3N8lC49TzlIQAk+6h+d5naTyNeV5d/VKtPGll/iLoi1cpUlwMpPPhfxv/D9G+db2ulJQzqdqbWjZmfTo4O/HtOjasLBzrxIklv1n5wevT49AXyLlujtB/DNWpok2pSQpf/6qnroed7pCdw+ZdnKrb0T/wc)

type - bug
category - classification

From https://github.com/CesiumGS/cesium/pull/8726#issuecomment-618777065 Classification primitives don't show through the first translucent layer. Since classification requires depth textures the fix would be to render multiple depth peels, which can get expensive fast....

type - bug
category - graphics
category - terrain and imagery
category - polygons/geometry
category - classification

From https://github.com/CesiumGS/cesium/pull/8726#issuecomment-618777065 There's some globe translucency artifacts in 2D. The first problem is that some areas have translucency double-applied. I've narrowed this down to different frustum passes rendering on top...

type - bug
category - graphics
category - terrain and imagery
category - classification

A few changes so that cesium-native compiles in GCC 13 (I tested with 13.1.0). I confirmed that it still compiles with GCC 9 and GCC 11. * Updated Draco to...

First, I'm excited to see that https://github.com/CesiumGS/cesium-native/pull/786 was merged! Thanks @jherico Though after https://github.com/CesiumGS/cesium-native/pull/786 it seems like third party libraries that are in the public interface are no longer being...