Sean Lilley
Sean Lilley
Draco encoded attributes whose accessors set `normalized : true` are not being normalized correctly during rendering, leading to overblown colors in the second image. The decoder checks for `attribute.normalize()`, but...
[EXT_lights_image_based](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md) lets a glTF provide its own environment map and irradiance coefficients which can build right on top of our existing IBL work https://github.com/AnalyticalGraphicsInc/cesium/pull/7172
### Description gdal 3.5.2 fails to build with `gdal:with_jpeg=libjpeg-turbo`. It seems like gdal is being given the wrong `JPEG::JPEG` target because several files can't find `jpeglib.h`, e.g. ``` C:\Users\Sean\.conan\data\gdal\3.5.2\_\_\build\02c58328d59df28f01cefee90151b370bbb4517b\source_subfolder\frmts\jpeg\vsidataio.h(40,12): fatal...
Custom light sources were added in https://github.com/AnalyticalGraphicsInc/cesium/pull/8493 but there are still some limitations: only one light is supported and it must be a directional light. It would awesome to have...
`classificationType` is only available on entity types than can clamp to ground (polygons, rectangles, etc), but it would great to see this for all types (boxes, polyline volumes, and others)....
When VR mode is enabled in the Classification Types sandcastle the classification primitives get cut off and only appear on the left half of the left eye.  [Sandcastle](https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/#c=vVfvb5s4GP5XUL+U6DJqbIztrZ2uTapbdO06pbmbpmWqGHES3xGMjEmXq/a/30uANKR0k6ZpfHHAz+P3eX9C1pFx1kreS+OcOam8dwYyV8XK+3v7zD2Ot7cDndpIpdIc952HaerAtTYXhbU6felYU8h+9dBKYwD3zui1mknzsjktNjKy8r02yWxSQdzeNP3aezVNp2ll3stjmUov0YvIKLtcqXgoM7u8KObzrbZ5lOSywoNkqxKZS9vWXC1kOKk23QenMMlOw0inY5nrwsTSmxu9Os8BM5q5IWJBz9lqaSnJjFopq9Yy96LZzK0tVpKnaX3rgWOzDfi7Urn07FKm7rxIY6s0eNhECvR+1kU6U+niNltKI0F2w29vvKoZlY44WkkTeeXdRQvmtln9/SC8AUGw807ZeDmO0oV0kYf6zgvk0f6BDM8AtMid3xyKANTrdZpPtP733E5MlOZzbVZubec6skZ9CbzR8PLtZDT5UJKbhILDmU42C52Cp/VpEkJmVR3MOjIN6GVTVOW1VGDVxMsNPN7z612FfdPsNjoGkbHwK0rJNqtjcAmUnkORbdyPL3yP+CIgocCMET9AGPcd5IWCcxRiSpBA5Qrh2QKJoFRwhFGAfbYDCp8yzpiPafAIJD7GSFBBwgbIwAzBgUA83B0YEMoxDlBAA8R3OOaLkFIaCsE/9Xr9R9dX0CRGRYmzK9qBTrTxxpdD7x6a4jzJlhHkk+6T4iTKczVXcVRW3WSTyT36kz3v4mbypiJ/fZKwBFr8+xnbolopy3SuSgP5nuV2WoZyYaRs0vLILK8XjHohgogTggJEQuT3nQDqMfAR5hwzJAJI0VMOFSLkmOLAh/2GgyAjPsQWceZ3csr0+pRwzBFqOAwSxSDphLJOTsgCQQAWQD4bDvdDUIx5KbqbRBAcyYTPfFKRiOAhFByY4gHu5NAQaijkgRCMNxwoUigXKNNnHAoEJgAXAomGwxnQMA9Cyp/hUCYEVHDIdnY4gR5BPnQA42E3CQecQHHjgDYOMQaFDVHDWHRnCKT4EAWBCAlrDtiENvRheSarhMI4QtBIBKJUcSjnLIRGJJTQR8qn/Ta4VzO7hPrj3f10MEnKGr4pbLlc1yAY4pk0duM+tEXFZQseduSHy6urm/cH8nV14PtaCe7eHnSdd3F1PvjzEf71oMFX2UT/Ycrh7VTv264Obg+Cm6zqyDPn40Pzcv5igX5cD4WNc6Ht8rg2BFCZyLgEPL7A2j2+nb9es3aMnbPvjJ1X7dPKYHi7Hz9+XhmF3WfJEyfr741f5efkcjw+H739ma62j/y2t2TobL9+fpW7g8vb0V/Xd2R4NxldXf5MrztPLp3/tCv4pr2fL/WxnDlNf/9wSHZT5Ox7b+VvpWgCa2F+sp5jzztRq2gh85NK2t2VXui7St8/2eL4Sdxuo3QWR7lNZPlan2idfI7MtUwLt3N8lC49TzlIQAk+6h+d5naTyNeV5d/VKtPGll/iLoi1cpUlwMpPPhfxv/D9G+db2ulJQzqdqbWjZmfTo4O/HtOjasLBzrxIklv1n5wevT49AXyLlujtB/DNWpok2pSQpf/6qnroed7pCdw+ZdnKrb0T/wc)
From https://github.com/CesiumGS/cesium/pull/8726#issuecomment-618777065 Classification primitives don't show through the first translucent layer. Since classification requires depth textures the fix would be to render multiple depth peels, which can get expensive fast....
From https://github.com/CesiumGS/cesium/pull/8726#issuecomment-618777065 There's some globe translucency artifacts in 2D. The first problem is that some areas have translucency double-applied. I've narrowed this down to different frustum passes rendering on top...
A few changes so that cesium-native compiles in GCC 13 (I tested with 13.1.0). I confirmed that it still compiles with GCC 9 and GCC 11. * Updated Draco to...
First, I'm excited to see that https://github.com/CesiumGS/cesium-native/pull/786 was merged! Thanks @jherico Though after https://github.com/CesiumGS/cesium-native/pull/786 it seems like third party libraries that are in the public interface are no longer being...