godot-xterm icon indicating copy to clipboard operation
godot-xterm copied to clipboard

Terminal emulator for the Godot game engine.

Results 17 godot-xterm issues
Sort by recently updated
recently updated
newest added

updates: - [github.com/pre-commit/pre-commit-hooks: v4.5.0 → v4.6.0](https://github.com/pre-commit/pre-commit-hooks/compare/v4.5.0...v4.6.0) - [github.com/pre-commit/mirrors-prettier: v3.1.0 → v4.0.0-alpha.8](https://github.com/pre-commit/mirrors-prettier/compare/v3.1.0...v4.0.0-alpha.8) - [github.com/Scony/godot-gdscript-toolkit: 4.2.2 → 4.3.1](https://github.com/Scony/godot-gdscript-toolkit/compare/4.2.2...4.3.1) - [github.com/codespell-project/codespell: v2.2.6 → v2.3.0](https://github.com/codespell-project/codespell/compare/v2.2.6...v2.3.0)

Is the Godot 4 branch supposed to be working? I'm interested in getting this to work specifically for Windows.

So first I need the ability to read the current cursor position from the terminal. A couple of ideas for how it could be done: - Expose a function from...

Hi, wonderful people 😃 I plan to use Godot with F#, that is currently being worked on, to be supported. Haxe, Lua, Javascript and a couple of other languages also...

Hello, first let me say specialist thanks to you for this great plugin. next, I have a question, please guide me. why do not you create a vim plugin for...

GUT has been upgraded to a version that supports Godot 4, however many of the tests in [/test](/lihop/godot-xterm/tree/master/test) are still broken.

godot 4

Default shortcuts: - Copy: `Ctrl+Shift+C` - Paste: `Ctrl+Shift+P` - Kill focused terminal: `Ctrl+Shift+X` - Open new terminal: `Ctrl+Shift+T` - Tab left: `Ctrl+Shift+PgUp` - Tab right: `Ctrl+Shift+PgDown` All of these use...

godot 4

Using [EditorSettings](https://docs.godotengine.org/en/latest/classes/class_editorsettings.html) we can create a new section in the editor settings modal ("Editor" -> "Editor Settings" -> "General") for configuration of the integrated terminal. This will allow the user...

godot 4

| Expected | Actual | |--------------|----------| | ![tabs-good](https://user-images.githubusercontent.com/3696783/212465790-5775d912-b1a3-4d84-8f26-6e299a3f7edb.gif) | ![tabs-bad](https://user-images.githubusercontent.com/3696783/212465788-14359fc4-4b18-4e22-bfd7-9842a421aa34.gif) |

godot 4

Is this somehow supposed to become ported to Godot 4? 😃

godot 4