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Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

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Please ensure you have given all the following requested information in your report. #### Issue details _Please provide the details of your issue_ There are three broken images on this...

Updated javadocs link

I've updated the libgdx to 1.11.0 and fixed compiled errors. I've checked all `tests/src/main/com/badlogic/gdx/ai/tests/*Tests.java`.

The following issue appears on gdx-ai v1.8.2, developing in Kotlin. Summary in the title. Apologies in advance for all the code snippets below, it seems to be the best way...

Hi, My case is I'm using multiple `MessageDispatcher` in parallel but the `POOL` field in the class is shared for all instances, which causes failure in my use case. I...

This UtilityAI is based on the https://github.com/igiagkiozis/CrystalAI (released under the GPL v3 license) There is a Sample app in UtilityTest app: gdx-ai\tests\src\com\badlogic\gdx\ai\tests\UtilityTest.java If you find this of use, I can...

Hi, I am wondering how to correctly implement pooling with behavior trees and their tasks. I couldn't find an example anywhere. From the documentation you should set the `PooledBehaviorTreeLibrary` to...

#### Issue details It seems that `reset` should be replaced by `resettask` ```java public void resetAllChildren() { for (int i = 0, n = getChildCount(); i < n; i++) {...

> EDIT by davebaol > - Pathfinding [TODO List](https://github.com/libgdx/gdx-ai/issues/7#issuecomment-61283559) > - Pathfinding [wiki page](https://github.com/libgdx/gdx-ai/wiki/Pathfinding) (to be finished) Hello, now that you have your own extension, maybe you can start considering...

API discussion

It's the link on this line: https://github.com/libgdx/gdx-ai/blob/1.8.2/tests/src/com/badlogic/gdx/ai/tests/steer/box2d/Box2dSteeringEntity.java#L202