liamwhite
liamwhite
Helps resolution mods to work correctly in Tears of the Kingdom when using the scaler. Needs testing to ensure it hasn't caused any issues in other games.
Needed for newer Intel GPUs as they no longer support double operations in shaders. ```cpp constexpr s32 F64ToF32Exp = + 1023 - 127; constexpr s32 F32ToF64Exp = + 127 -...
The PTX ISA documentation for barrier advises: > As threads exit, barriers waiting on all threads are checked to see if the exiting threads are the only threads that have...
This embarrassingly simple change more than triples the installation speed of updates.
Cuts romfs build time in half again. (based on findings from #10692)
This allows making romfs mods with as many files as you want. I tested it with 300k+ files and it worked. Closes #10722 , probably others opened about this issue...
Ref #716 The commercial game _Super Mario Sunshine_ (as run in yuzu) crashes after the title screen due to requiring a larger block link offset than 128MiB. The most sustainable...
In the following snippet ```cpp int main() { // ... uc_open(UC_ARCH_ARM64, UC_MODE_ARM, &uc); u64 fpv = 3ULL
While in the process of working on the am changes in #13018, I had to work around some structural issues with the way display resources are managed. This resolves those...