liamwhite

Results 71 issues of liamwhite

fixes #10680

frontend-fix
mainline-merge

Helps resolution mods to work correctly in Tears of the Kingdom when using the scaler. Needs testing to ensure it hasn't caused any issues in other games.

gpu
early-access-merge

Needed for newer Intel GPUs as they no longer support double operations in shaders. ```cpp constexpr s32 F64ToF32Exp = + 1023 - 127; constexpr s32 F32ToF64Exp = + 127 -...

gpu
early-access-merge
intel

The PTX ISA documentation for barrier advises: > As threads exit, barriers waiting on all threads are checked to see if the exiting threads are the only threads that have...

gpu-fix
early-access-merge
intel

This embarrassingly simple change more than triples the installation speed of updates.

frontend-fix
filesystem-fix

Cuts romfs build time in half again. (based on findings from #10692)

filesystem-fix

This allows making romfs mods with as many files as you want. I tested it with 300k+ files and it worked. Closes #10722 , probably others opened about this issue...

filesystem-fix

Ref #716 The commercial game _Super Mario Sunshine_ (as run in yuzu) crashes after the title screen due to requiring a larger block link offset than 128MiB. The most sustainable...

In the following snippet ```cpp int main() { // ... uc_open(UC_ARCH_ARM64, UC_MODE_ARM, &uc); u64 fpv = 3ULL

bug
question

While in the process of working on the am changes in #13018, I had to work around some structural issues with the way display resources are managed. This resolves those...

hle-fix
early-access-merge
android-merge