liamwhite
liamwhite
We were consistently serializing the Binder responses wrong in ways that games didn't seem to care about until now. This PR aligns the serialization with what Android actually does, where...
This [bug in radv](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22777) causes an amusing vertex explosion during a critical gameplay moment in Tears of the Kingdom. |Before|After| |-|-| |||
This does two things: 1. Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but saves...
Fixes Ultrahand light projection issues in Tears of the Kingdom |Before|After| |-|-| |||
This contains the garbage collection changes which were previously included in #10398. These are being split out due to issues reported with device losses with the GC tweaks - the...
This is a follow up to #10249. This _should_ fix the throw aim and bow aim shadow flickering in Tears of the Kingdom, this time without regressing rendering in SMO.
These showed up in a profile but are not intended to be used here.
[Fixed in newer mesa.](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23156)
The adjustments to device memory limits in #10422 are causing a lot of crashes and device losses in the latest mainline. Unfortunately, this also brings back a lot of the...
This is definitely causing device losses. Fixes #10447