liamwhite

Results 71 issues of liamwhite

We were consistently serializing the Binder responses wrong in ways that games didn't seem to care about until now. This PR aligns the serialization with what Android actually does, where...

mainline-merge

This [bug in radv](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22777) causes an amusing vertex explosion during a critical gameplay moment in Tears of the Kingdom. |Before|After| |-|-| |![0100f2c0115b6000_2023-05-13_00-35-00-993](https://github.com/yuzu-emu/yuzu/assets/9658600/845cac0a-79cd-4243-b032-54cb700233b2)|![0100f2c0115b6000_2023-05-13_00-30-46-691](https://github.com/yuzu-emu/yuzu/assets/9658600/7fd22552-65be-4dbb-ba88-34582b1bf7c3)|

mainline-merge

This does two things: 1. Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but saves...

gpu-new
early-access-merge

Fixes Ultrahand light projection issues in Tears of the Kingdom |Before|After| |-|-| |![before](https://github.com/yuzu-emu/yuzu/assets/9658600/84b0c845-69c0-45c7-98e6-387018fe88b8)|![after](https://github.com/yuzu-emu/yuzu/assets/9658600/37a9155b-fe98-44f9-af9b-999b34fa92e8)|

gpu-fix
vulkan
early-access-merge

This contains the garbage collection changes which were previously included in #10398. These are being split out due to issues reported with device losses with the GC tweaks - the...

gpu-new
early-access-merge

This is a follow up to #10249. This _should_ fix the throw aim and bow aim shadow flickering in Tears of the Kingdom, this time without regressing rendering in SMO.

gpu-fix
mainline-merge

These showed up in a profile but are not intended to be used here.

kernel-fix
early-access-merge

[Fixed in newer mesa.](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23156)

vulkan
early-access-merge

The adjustments to device memory limits in #10422 are causing a lot of crashes and device losses in the latest mainline. Unfortunately, this also brings back a lot of the...

gpu-fix
do-not-merge

This is definitely causing device losses. Fixes #10447

gpu-fix
vulkan
early-access-merge