liamwhite
liamwhite
Fixes cracks between mesh patches in Tears of the Kingdom, particularly in underground areas. (No cache clear required.) |Before|After| |-|-| |||
Tears of the Kingdom stores weapon icons as PNG files in cache storage. #10418 fixed the issue with generating fused weapon icons (when async shaders are disabled -- it will...
This fixes the in-game loading times of Animal Crossing: New Horizons, Fire Emblem Engage, Tears of the Kingdom, etc. when using romfs mods.
#10452 identified the primary source of device losses, so the first commit here should be fine to add back. 1. Increase the spacing between critical and expected memory thresholds, to...
Tears of the Kingdom and Xenoblade Chronicles series games have an engine quirk where they perform draws with ordered transparency using attachment feedback loops, which saves a lot of memory...
#10183 fixed an algorithmic complexity issue with loading romfs mods, but did not fix how unbelievably slow it is to make filesystem calls on Windows, and I was not testing...
This seemed to happen rarely on my main machine, but was pretty consistently deadlocking for me on Windows.
Caching the built romfs seems to have been intended before but was missed due to a programming oversight. Further decreases load times with romfs mods.
Fixes annoying color banding when using FXAA |Before|After| |-|-| |||
Supersedes & closes #10324