liabru
liabru
Thanks for reporting, I can confirm it helps as I've been working on a pure performance branch that includes this, plus a bunch of other things :) I'm working on...
This is definitely on my list, I'll keep this thread updated, thanks!
I've opened PR #837 which adds angle constraints, those interested please take a look, try them out and let me know if you spot any issues or just if they...
Yes! I need to come back to this though, it's not merged as there were a few cases that were not stable (chains). I could probably release it with some...
Very cool! Is there an example where it interacts with bodies? I remember playing with my own fluid sims a while back and found that part pretty tough. Keep us...
In this case, try increasing the `body.slop` e.g. ```js var boxProperty = { friction: 0.7, frictionStatic: 10, restitution: 0.2, slop: 0.2 }; ``` Also, I'd say your static friction value...
@milan090 thanks for reporting, would you happen to be able to provide a minimal example? Specific test cases would help with improving this if possible.
@milan090 thanks could you tell me the input values tested and the expected behaviour?
@milan090 much appreciated, it often is that case that the friction values require some trial and error to get right for a given effect, which is usually what I'd recommend...
Looks like a bug, thanks. For now I assume you don't actually need to call `Engine.update` that early, so you can avoid this?