liabru
liabru
That's right `chamfer` is only a special one-time pre-processing option of `Matter.Bodies` rather than a body property. This isn't well documented so sorry about that - it's one of the...
Good catch, will get this updated thanks.
@wnr could you try overlapping those rectangles? I think there is a known issue, I'll try investigate further. In any case though, it's strongly recommended that you merge static bodies...
You could also try [rounding the corners](https://brm.io/matter-js/demo/#rounded) of the sliding body or maybe even using a circle instead, which should help move over bumps. Also if you're trying to make...
I'm not sure how much the recent fixes are related to this but I'd be interested to know if the latest release [0.18.0](https://github.com/liabru/matter-js/pull/1069) helps anyone seeing this kind of issue.
I've tried this out and the results look good! But like #549 it will take me some time to review this. So far though I noticed there's a bug when...
The debug renderer doesn't currently support `zIndex` I'm afraid. I'd accept a pull request though. You'd need to add `body.render.zIndex`, and inside `Matter.Render` create a buffer and add all constraints...
Yeah it really depends on your definition here. Could you just detect if they are 'resting' (and / or colliding)? As a proof of concept maybe the easiest way for...
The approach you mention is how I think you can do it, but it is untested. There probably needs to be a safe method for removing parts so I'll set...
See #21. Basically the linear momentum is being converted to angular momentum on collision (because circles are approximated at the moment).