Alexey Knyazev
Alexey Knyazev
> DDS is just a file format, right? A simple one, too. It has no actual reliance on anything DirectX. It has no other platform-specific dependencies. Anyone can write a...
May I nitpick about audio data formats? - Why it's only `audio/wav`? - According to IANA [registry](https://www.iana.org/assignments/media-types/media-types.xhtml#audio), `audio/wav` is not a valid registered MIME type (despite being widely used). Other...
Pushed a few language updates for the first sections of the bitstream spec. Now, they contain all the information needed to decode header, metadata, and sequential connectivity encoding without even...
@donmccurdy I'm doing another pass on the spec, should finish by the end of the week.
> They just use one (a bit random) material for all primitives. Each primitive is able and should have its own `material` reference in the asset. If engines ignore or...
Just so you know, decompressed indices don't have to match original indices. While encoding connectivity, Draco encoder can rearrange vertex order.
Yes. In fact, the extension is not present on both tabs (contrary to my original comment): ![image](https://user-images.githubusercontent.com/3479527/125176807-a3fe9e80-e1e7-11eb-818c-0507a047123e.png) ![image](https://user-images.githubusercontent.com/3479527/125176875-3c951e80-e1e8-11eb-9872-2859f6725d56.png)
FWIW, it's one of the two extensions that don't show up in the viewer but exist in the `vulkaninfo` output. The second one is `VK_EXT_post_depth_coverage`.
In the current state, `build_node_compilers` cannot correctly handle projects with mixed sound / unsound null-safety, probably due to use of older APIs. I tried aligning it with the current stable...
`node/**` is included in the default set of `build_runner_core` sources, so the `sources` config section could be omitted in most cases.