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Entity Component System focused on usability and flexibility.

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As I understood, things like as follows: // case1. without require_before A B.after_all(A) // A -> B C.after_all(B) // A -> B -> C // case2. with require_before A B.require_after(A).after_all(A)...

My shipyard version: 0.6.2 I have four systems and I make it into one workload. ``` fn main_workload() -> Workload { ( add_entities, system1, system2, system3, ).into_workload() } fn add_entities(...