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Document the WarCraft 3 API

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…terState The notes are concerning the color of attached effects, the portrait model of units, and that AddSpecialEffectTarget can only be used on units.

Since there are gaps in the event ids (https://docs.google.com/spreadsheets/d/1-NSMX9DMqIEAqvLgb_dYNZnM3bKYkittpePcB5_cnAc/edit#gid=0), I have been searching for hidden events with bruteforce methods. So far, there has not been too much luck, but still...

Looking at [this thread](https://www.hiveworkshop.com/threads/shadow-for-local-player.352530/) i was looking for [this function](https://www.hiveworkshop.com/threads/how-to-remove-building-shadow.246701/#post-2469975) in jassdoc but i couldn't find it. Now next time i do want to find it in jassdoc, so i...

Making an issue to track it formally. https://www.hiveworkshop.com/threads/setblight-desync-issues.350885/ >I haven't seen anyone post about this but thanks to the guys working on W3CE it's been revealed that the SetBlight native...

```c# public enum TargetsAllowed { Ground = 1

How should the official GUI trigger/native description be implemented and added? I haven't looked into the format of these files yet, I will do that later. *Technical note:* Apparently all...

Sorry I accidentality submitted before finishing my question. I'm really glad I found this repository, thanks for making this! I am just getting started with Jass and vJass. Since vJass...

Hey I finally finished the extraction of Jass for different game versions: https://github.com/Luashine/jass-history/ How to deal with these? 1) Old **Deleted functions:** I think to put them in a separate...

From wurst docs: ``` Executes the given closure for every unit of the given type. Remember that names of custom units are "custom_[typeId]" ```

https://web.archive.org/web/20140213050502/http://www.wc3c.net/showthread.php?t=102576 > Moving a unit outside the map's bounds using SetUnitX/Y will STILL crash the game. But I did not want to use a wrapper for SetUnitX/Y that does the...