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Some curious findings about events
Since there are gaps in the event ids (https://docs.google.com/spreadsheets/d/1-NSMX9DMqIEAqvLgb_dYNZnM3bKYkittpePcB5_cnAc/edit#gid=0), I have been searching for hidden events with bruteforce methods. So far, there has not been too much luck, but still there were some curious things to be observed.
TriggerRegisterDialogEvent
emits event id 92
rather than EVENT_DIALOG_CLICK = ConvertDialogEvent(91)
. 92
is not listed, seems to be a confusion. I could not get 91
to be emitted.
The unnamed event id 316
is used for TriggerRegisterCommandEvent
and TriggerRegisterUpgradeCommandEvent
.
The newer 1.31 event responses can be called in unrelated contexts and tap into (seemingly other event) data. See attached picture where they are called in a mouse move event (event id 307
) or unit damaged event (event id 52
).
In TriggerRegisterPlayerChatEvent
context, BlzGetTriggerFrameText
and BlzGetTriggerSyncPrefix
yield the entered chat string.
BlzGetTriggerFrameText
, BlzGetTriggerSyncPrefix
, and BlzGetTriggerSyncData
can crash the game when called in wrong context.